#ifndef __PITS_H
#define __PITS_H

void Add3X3Pit( INT32 iMapIndex );
void Add5X5Pit( INT32 iMapIndex );
void Remove3X3Pit( INT32 iMapIndex );
void Remove5X5Pit( INT32 iMapIndex );

void SearchForOtherMembersWithinPitRadiusAndMakeThemFall( INT16 sGridNo, INT16 sRadius );

void AddAllPits();
void RemoveAllPits();

BOOLEAN gfShowPits;
BOOLEAN gfLoadPitsWithoutArming;

void HandleFallIntoPitFromAnimation( UINT8 ubID );


#endif